<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jason Winokur (Firaxis Games) -->
<!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Bonus Infos -->
<!-- WARNING: It is not recommended that you remove Bonuses due to complications with the LSystem -->
<Civ4BonusInfos xmlns="x-schema:CIV4TerrainSchema.xml">
	<BonusInfos>
		<BonusInfo>
			<Type>BONUS_BANANA</Type>
			<Description>TXT_KEY_BONUS_BANANA</Description>
			<Civilopedia>TXT_KEY_BONUS_BANANA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_BANANA</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_BANANA</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>4</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans/>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_DEER</Type>
			<Description>TXT_KEY_BONUS_DEER</Description>
			<Civilopedia>TXT_KEY_BONUS_DEER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_DEER</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_DEER</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>4</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>30</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CORN</Type>
			<Description>TXT_KEY_BONUS_CORN</Description>
			<Civilopedia>TXT_KEY_BONUS_CORN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_CORN</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_CORN</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>5</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CRAB</Type>
			<Description>TXT_KEY_BONUS_CRAB</Description>
			<Civilopedia>TXT_KEY_BONUS_CRAB_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_CRAB</ArtDefineTag>
			<BuildingType>NONE</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>4</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_FISH</Type>
			<Description>TXT_KEY_BONUS_FISH</Description>
			<Civilopedia>TXT_KEY_BONUS_FISH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_FISH</ArtDefineTag>
			<BuildingType>NONE</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>5</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SILVER</Type>
			<Description>TXT_KEY_BONUS_SILVER</Description>
			<Civilopedia>TXT_KEY_BONUS_SILVER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_SILVER</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_SILVER</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_SILVER</YieldType>
					<iValue>9</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COTTON</Type>
			<Description>TXT_KEY_BONUS_COTTON</Description>
			<Civilopedia>TXT_KEY_YIELD_COTTON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_COTTON</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_COTTON</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_COTTON</YieldType>
					<iValue>4</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_FUR</Type>
			<Description>TXT_KEY_BONUS_FUR</Description>
			<Civilopedia>TXT_KEY_BONUS_FUR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_FUR</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_FUR</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FUR</YieldType>
					<iValue>4</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SUGAR</Type>
			<Description>TXT_KEY_BONUS_SUGAR</Description>
			<Civilopedia>TXT_KEY_BONUS_SUGAR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_SUGAR</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_SUGAR</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_SUGAR</YieldType>
					<iValue>4</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_TOBACCO</Type>
			<Description>TXT_KEY_BONUS_TOBACCO</Description>
			<Civilopedia>TXT_KEY_YIELD_TOBACCO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_TOBACCO</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_TOBACCO</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_TOBACCO</YieldType>
					<iValue>4</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>60</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_IRON</Type>
			<Description>TXT_KEY_BONUS_IRON</Description>
			<Civilopedia>TXT_KEY_BONUS_IRON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_IRON</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_IRON</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>8</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>0</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
	</BonusInfos>
</Civ4BonusInfos>
