<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Ed Piper (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Leader Trait Infos -->
<Civ4TraitInfos xmlns="x-schema:CIV4CivilizationsSchema.xml">
	<TraitInfos>
		<TraitInfo>
			<Type>TRAIT_TOLERANT</Type>
			<Description>TXT_KEY_TRAIT_TOLERANT</Description>
			<ShortDescription>TXT_KEY_TRAIT_TOLERANT_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>-25</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_COOPERATIVE</Type>
			<Description>TXT_KEY_TRAIT_COOPERATIVE</Description>
			<ShortDescription>TXT_KEY_TRAIT_COOPERATIVE_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>-50</iNativeAngerModifier>
			<iLearnTimeModifier>-50</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_CONQUISTADORS</Type>
			<Description>TXT_KEY_TRAIT_CONQUISTADORS</Description>
			<ShortDescription>TXT_KEY_TRAIT_CONQUISTADORS_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>25</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_MERCANTILE</Type>
			<Description>TXT_KEY_TRAIT_MERCANTILE</Description>
			<ShortDescription>TXT_KEY_TRAIT_MERCANTILE_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>-50</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_DISCIPLINED</Type>
			<Description>TXT_KEY_TRAIT_DISCIPLINED</Description>
			<ShortDescription>TXT_KEY_TRAIT_DISCIPLINED_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers>
				<ProfessionEquipmentModifier>
					<ProfessionType>PROFESSION_SOLDIER</ProfessionType>
					<iModifier>-50</iModifier>
				</ProfessionEquipmentModifier>
			</ProfessionEquipmentModifiers>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_LIBERTARIAN</Type>
			<Description>TXT_KEY_TRAIT_LIBERTARIAN</Description>
			<ShortDescription>TXT_KEY_TRAIT_LIBERTARIAN_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iYield>25</iYield>
				</YieldModifier>
			</YieldModifiers>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_ENTERPRISING</Type>
			<Description>TXT_KEY_TRAIT_ENTERPRISING</Description>
			<ShortDescription>TXT_KEY_TRAIT_ENTERPRISING_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>100</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_MILITARISTIC</Type>
			<Description>TXT_KEY_TRAIT_MILITARISTIC</Description>
			<ShortDescription>TXT_KEY_TRAIT_MILITARISTIC_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_GRENADIER1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_DETERMINED</Type>
			<Description>TXT_KEY_TRAIT_DETERMINED</Description>
			<ShortDescription>TXT_KEY_TRAIT_DETERMINED_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>100</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_RESOURCEFUL</Type>
			<Description>TXT_KEY_TRAIT_RESOURCEFUL</Description>
			<ShortDescription>TXT_KEY_TRAIT_RESOURCEFUL_SHORT</ShortDescription>
			<iLevelExperienceModifier>-50</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_INDUSTRIOUS</Type>
			<Description>TXT_KEY_TRAIT_INDUSTRIOUS</Description>
			<ShortDescription>TXT_KEY_TRAIT_INDUSTRIOUS_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iYield>25</iYield>
				</YieldModifier>
			</YieldModifiers>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_CHARISMATIC</Type>
			<Description>TXT_KEY_TRAIT_CHARISMATIC</Description>
			<ShortDescription>TXT_KEY_TRAIT_CHARISMATIC_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>100</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_PROSPEROUS</Type>
			<Description>TXT_KEY_TRAIT_PROSPEROUS</Description>
			<ShortDescription>TXT_KEY_TRAIT_PROSPEROUS_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>100</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_MINUTEMAN1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_IMPRESSIONABLE</Type>
			<Description>TXT_KEY_TRAIT_IMPRESSIONABLE</Description>
			<ShortDescription>TXT_KEY_TRAIT_IMPRESSIONABLE_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>100</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_GRENADIER1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_INDULGENT</Type>
			<Description>TXT_KEY_TRAIT_INDULGENT</Description>
			<ShortDescription>TXT_KEY_TRAIT_INDULGENT_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>-50</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_FORMATION</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_MENTOR</Type>
			<Description>TXT_KEY_TRAIT_MENTOR</Description>
			<ShortDescription>TXT_KEY_TRAIT_MENTOR_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>-50</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_MOUNTAINEER1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JOHN_PAUL_JONES</Type>
			<Description>TXT_KEY_FATHER_JOHN_PAUL_JONES</Description>
			<ShortDescription>TXT_KEY_FATHER_JOHN_PAUL_JONES</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_VETERAN1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
				<FreePromotion>
					<PromotionType>PROMOTION_LEADERSHIP</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_GRACIOUS</Type>
			<Description>TXT_KEY_TRAIT_GRACIOUS</Description>
			<ShortDescription>TXT_KEY_TRAIT_GRACIOUS_SHORT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>100</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_RANGER1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_DOM_PEDRO_I</Type>
			<Description>TXT_KEY_FATHER_DOM_PEDRO_I</Description>
			<ShortDescription>TXT_KEY_FATHER_DOM_PEDRO_I</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>50</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_VETERAN1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
				<FreePromotion>
					<PromotionType>PROMOTION_MINUTEMAN1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
				<FreePromotion>
					<PromotionType>PROMOTION_CHARGE</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_FRANCISCO_PIZARRO</Type>
			<Description>TXT_KEY_FATHER_FRANCISCO_PIZARRO</Description>
			<ShortDescription>TXT_KEY_FATHER_FRANCISCO_PIZARRO</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_LOOTER</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_HERNADO_DE_SOTO</Type>
			<Description>TXT_KEY_FATHER_HERNADO_DE_SOTO</Description>
			<ShortDescription>TXT_KEY_FATHER_HERNADO_DE_SOTO</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_GRENADIER1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_ETHAN_ALLEN</Type>
			<Description>TXT_KEY_FATHER_ETHAN_ALLEN</Description>
			<ShortDescription>TXT_KEY_FATHER_ETHAN_ALLEN</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_MOUNTAINEER1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
				<FreePromotion>
					<PromotionType>PROMOTION_RANGER1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
				<FreePromotion>
					<PromotionType>PROMOTION_SWAMP_FOX1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_CYRUS_MCCORMICK</Type>
			<Description>TXT_KEY_FATHER_CYRUS_MCCORMICK</Description>
			<ShortDescription>TXT_KEY_FATHER_CYRUS_MCCORMICK</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds>
				<YieldThreshold>
					<YieldType>YIELD_FOOD</YieldType>
					<iYieldThreshold>2</iYieldThreshold>
				</YieldThreshold>
			</ExtraYieldThresholds>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_SUGAR</YieldType>
					<iYield>100</iYield>
				</YieldModifier>
								<YieldModifier>
					<YieldType>YIELD_FOOD</YieldType>
					<iYield>25</iYield>
				</YieldModifier>
			</YieldModifiers>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_BARTOLOME_DE_LAS_CASAS</Type>
			<Description>TXT_KEY_FATHER_BARTOLOME_DE_LAS_CASAS</Description>
			<ShortDescription>TXT_KEY_FATHER_BARTOLOME_DE_LAS_CASAS</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>50</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_ROGER_WILLIAMS</Type>
			<Description>TXT_KEY_FATHER_ROGER_WILLIAMS</Description>
			<ShortDescription>TXT_KEY_FATHER_ROGER_WILLIAMS</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>100</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>3</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JOHN_ROLFE</Type>
			<Description>TXT_KEY_FATHER_JOHN_ROLFE</Description>
			<ShortDescription>TXT_KEY_FATHER_JOHN_ROLFE</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_TOBACCO</YieldType>
					<iYield>100</iYield>
				</YieldModifier>
			</YieldModifiers>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_LORD_BALTIMORE</Type>
			<Description>TXT_KEY_FATHER_LORD_BALTIMORE</Description>
			<ShortDescription>TXT_KEY_FATHER_LORD_BALTIMORE</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_CROSSES</YieldType>
					<iYield>1</iYield>
				</YieldModifier>
			</TaxYieldModifiers>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_ELI_WHITNEY</Type>
			<Description>TXT_KEY_FATHER_ELI_WHITNEY</Description>
			<ShortDescription>TXT_KEY_FATHER_ELI_WHITNEY</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_COTTON</YieldType>
					<iYield>100</iYield>
				</YieldModifier>
			</YieldModifiers>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JOHN_JAY</Type>
			<Description>TXT_KEY_FATHER_JOHN_JAY</Description>
			<ShortDescription>TXT_KEY_FATHER_JOHN_JAY</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iYield>25</iYield>
				</YieldModifier>
			</YieldModifiers>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_MAQUIS_DE_LA_FAYETTE</Type>
			<Description>TXT_KEY_FATHER_MAQUIS_DE_LA_FAYETTE</Description>
			<ShortDescription>TXT_KEY_FATHER_MAQUIS_DE_LA_FAYETTE</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_MUSKETS</YieldType>
					<iYield>1</iYield>
				</YieldModifier>
			</TaxYieldModifiers>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_SAMUEL_ADAMS</Type>
			<Description>TXT_KEY_FATHER_SAMUEL_ADAMS</Description>
			<ShortDescription>TXT_KEY_FATHER_SAMUEL_ADAMS</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iYield>1</iYield>
				</YieldModifier>
			</TaxYieldModifiers>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_THOMAS_PAINE</Type>
			<Description>TXT_KEY_FATHER_THOMAS_PAINE</Description>
			<ShortDescription>TXT_KEY_FATHER_THOMAS_PAINE</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iYield>1</iYield>
				</YieldModifier>
			</TaxYieldModifiers>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_WILLIAM_PENN</Type>
			<Description>TXT_KEY_FATHER_WILLIAM_PENN</Description>
			<ShortDescription>TXT_KEY_FATHER_WILLIAM_PENN</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>2</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_CROSSES</YieldType>
							<iYieldChange>6</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_SOR_JUANA</Type>
			<Description>TXT_KEY_FATHER_SOR_JUANA</Description>
			<ShortDescription>TXT_KEY_FATHER_SOR_JUANA</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_CHURCH</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_CROSSES</YieldType>
							<iYieldChange>3</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_CATHEDRAL</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_CROSSES</YieldType>
							<iYieldChange>6</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_GREGORIO_DE_MATTOS_E_GUERRA</Type>
			<Description>TXT_KEY_FATHER_GREGORIO_DE_MATTOS_E_GUERRA</Description>
			<ShortDescription>TXT_KEY_FATHER_GREGORIO_DE_MATTOS_E_GUERRA</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_CHURCH</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_BELLS</YieldType>
							<iYieldChange>2</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_CATHEDRAL</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_BELLS</YieldType>
							<iYieldChange>3</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JAN_DE_WITT</Type>
			<Description>TXT_KEY_FATHER_JAN_DE_WITT</Description>
			<ShortDescription>TXT_KEY_FATHER_JAN_DE_WITT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers>
				<BuildingRequiredYieldModifier>
					<YieldType>YIELD_TOOLS</YieldType>
					<iModifier>-50</iModifier>
				</BuildingRequiredYieldModifier>
			</BuildingRequiredYieldModifiers>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_ALEXANDER_HAMILTON</Type>
			<Description>TXT_KEY_FATHER_ALEXANDER_HAMILTON</Description>
			<ShortDescription>TXT_KEY_FATHER_ALEXANDER_HAMILTON</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_HAMMERS</YieldType>
							<iYieldChange>6</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JOHN_JACOB_ASTOR</Type>
			<Description>TXT_KEY_FATHER_JOHN_JACOB_ASTOR</Description>
			<ShortDescription>TXT_KEY_FATHER_JOHN_JACOB_ASTOR</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_FUR</YieldType>
					<iYield>100</iYield>
				</YieldModifier>
			</YieldModifiers>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JOHN_WINTHROP</Type>
			<Description>TXT_KEY_FATHER_JOHN_WINTHROP</Description>
			<ShortDescription>TXT_KEY_FATHER_JOHN_WINTHROP</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_CROSSES</YieldType>
							<iYieldChange>2</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_BEN_FRANKLIN</Type>
			<Description>TXT_KEY_FATHER_BEN_FRANKLIN</Description>
			<ShortDescription>TXT_KEY_FATHER_BEN_FRANKLIN</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_PRINTING_PRESS</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_BELLS</YieldType>
							<iYieldChange>3</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_NEWSPAPER</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_BELLS</YieldType>
							<iYieldChange>3</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_PATRICK_HENRY</Type>
			<Description>TXT_KEY_FATHER_PATRICK_HENRY</Description>
			<ShortDescription>TXT_KEY_FATHER_PATRICK_HENRY</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_BELLS</YieldType>
							<iYieldChange>3</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JAMES_MADISON</Type>
			<Description>TXT_KEY_FATHER_JAMES_MADISON</Description>
			<ShortDescription>TXT_KEY_FATHER_JAMES_MADISON</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_ARMORY</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_MUSKETS</YieldType>
							<iYieldChange>3</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_MAGAZINE</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_MUSKETS</YieldType>
							<iYieldChange>4</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_ARSENAL</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_MUSKETS</YieldType>
							<iYieldChange>5</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_BETSY_ROSS</Type>
			<Description>TXT_KEY_FATHER_BETSY_ROSS</Description>
			<ShortDescription>TXT_KEY_FATHER_BETSY_ROSS</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_WEAVERS_HOUSE</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_CLOTH</YieldType>
							<iYieldChange>3</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_WEAVERS_SHOP</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_CLOTH</YieldType>
							<iYieldChange>4</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_TEXTILE_MILL</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_CLOTH</YieldType>
							<iYieldChange>5</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_WASHINGTON_IRVING</Type>
			<Description>TXT_KEY_FATHER_WASHINGTON_IRVING</Description>
			<ShortDescription>TXT_KEY_FATHER_WASHINGTON_IRVING</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_SCHOOLHOUSE</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_BELLS</YieldType>
							<iYieldChange>1</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_COLLEGE</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_BELLS</YieldType>
							<iYieldChange>2</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_BELLS</YieldType>
							<iYieldChange>3</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_ALEXIS_DE_TOCQUEVILLE</Type>
			<Description>TXT_KEY_FATHER_ALEXIS_DE_TOCQUEVILLE</Description>
			<ShortDescription>TXT_KEY_FATHER_ALEXIS_DE_TOCQUEVILLE</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_EDUCATION</YieldType>
					<iYield>200</iYield>
				</YieldModifier>
			</YieldModifiers>
			<TaxYieldModifiers/>
			<BuildingYieldChanges>
				<BuildingYieldChange>
					<BuildingClassType>BUILDINGCLASS_UNIVERSITY</BuildingClassType>
					<BuildingYields>
						<YieldChange>
							<YieldType>YIELD_BELLS</YieldType>
							<iYieldChange>6</iYieldChange>
						</YieldChange>
					</BuildingYields>
				</BuildingYieldChange>
			</BuildingYieldChanges>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JUAN_DE_BERMUDEZ</Type>
			<Description>TXT_KEY_FATHER_JUAN_DE_BERMUDEZ</Description>
			<ShortDescription>TXT_KEY_FATHER_JUAN_DE_BERMUDEZ</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
			<FreePromotion>
					<PromotionType>PROMOTION_NAVIGATION1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
			<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges>
				<UnitMoveChange>
					<UnitClass>UNITCLASS_CARAVEL</UnitClass>
					<iChange>1</iChange>
				</UnitMoveChange>
				<UnitMoveChange>
					<UnitClass>UNITCLASS_MERCHANTMAN</UnitClass>
					<iChange>1</iChange>
				</UnitMoveChange>
				<UnitMoveChange>
					<UnitClass>UNITCLASS_GALLEON</UnitClass>
					<iChange>1</iChange>
				</UnitMoveChange>
			</UnitMoveChanges>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_PAUL_CHOMEDEY_DE_MAISONNEUVE</Type>
			<Description>TXT_KEY_FATHER_PAUL_CHOMEDEY_DE_MAISONNEUVE</Description>
			<ShortDescription>TXT_KEY_FATHER_PAUL_CHOMEDEY_DE_MAISONNEUVE</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_FORMATION</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
				<FreePromotion>
					<PromotionType>PROMOTION_SURGEON1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<FreePromotionUnitCombats>
				<FreePromotionUnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
				</FreePromotionUnitCombat>
			</FreePromotionUnitCombats>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges>
				<UnitMoveChange>
					<UnitClass>UNITCLASS_CONVERTED_NATIVE</UnitClass>
					<iChange>1</iChange>
				</UnitMoveChange>
			</UnitMoveChanges>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JACQUES_MARQUETTE</Type>
			<Description>TXT_KEY_FATHER_JACQUES_MARQUETTE</Description>
			<ShortDescription>TXT_KEY_FATHER_JACQUES_MARQUETTE</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges>
				<ProfessionMoveChange>
					<ProfessionType>PROFESSION_SCOUT</ProfessionType>
					<iChange>1</iChange>
				</ProfessionMoveChange>
			</ProfessionMoveChanges>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_FRANCISCO_DE_CORONADO</Type>
			<Description>TXT_KEY_FATHER_FRANCISCO_DE_CORONADO</Description>
			<ShortDescription>TXT_KEY_FATHER_FRANCISCO_DE_CORONADO</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges>
				<ProfessionMoveChange>
					<ProfessionType>PROFESSION_DRAGOON</ProfessionType>
					<iChange>1</iChange>
				</ProfessionMoveChange>
			</ProfessionMoveChanges>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_ALEXANDER_VON_HUMBOLDT</Type>
			<Description>TXT_KEY_FATHER_ALEXANDER_VON_HUMBOLDT</Description>
			<ShortDescription>TXT_KEY_FATHER_ALEXANDER_VON_HUMBOLDT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers>
				<BuildingProductionModifier>
					<BuildingClass>BUILDINGCLASS_COLLEGE</BuildingClass>
					<iModifier>100</iModifier>
				</BuildingProductionModifier>
				<BuildingProductionModifier>
					<BuildingClass>BUILDINGCLASS_UNIVERSITY</BuildingClass>
					<iModifier>100</iModifier>
				</BuildingProductionModifier>
			</BuildingProductionModifiers>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_GABRIEL_LALLEMANT</Type>
			<Description>TXT_KEY_FATHER_GABRIEL_LALLEMANT</Description>
			<ShortDescription>TXT_KEY_FATHER_GABRIEL_LALLEMANT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers>
				<BuildingProductionModifier>
					<BuildingClass>BUILDINGCLASS_CHURCH</BuildingClass>
					<iModifier>50</iModifier>
				</BuildingProductionModifier>
				<BuildingProductionModifier>
					<BuildingClass>BUILDINGCLASS_CATHEDRAL</BuildingClass>
					<iModifier>50</iModifier>
				</BuildingProductionModifier>
			</BuildingProductionModifiers>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_ADAM_SMITH</Type>
			<Description>TXT_KEY_FATHER_ADAM_SMITH</Description>
			<ShortDescription>TXT_KEY_FATHER_ADAM_SMITH</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers>
				<BuildingProductionModifier>
					<BuildingClass>BUILDINGCLASS_TEXTILE_MILL</BuildingClass>
					<iModifier>50</iModifier>
				</BuildingProductionModifier>
				<BuildingProductionModifier>
					<BuildingClass>BUILDINGCLASS_FUR_FACTORY</BuildingClass>
					<iModifier>50</iModifier>
				</BuildingProductionModifier>
				<BuildingProductionModifier>
					<BuildingClass>BUILDINGCLASS_RUM_FACTORY</BuildingClass>
					<iModifier>50</iModifier>
				</BuildingProductionModifier>
				<BuildingProductionModifier>
					<BuildingClass>BUILDINGCLASS_CIGAR_FACTORY</BuildingClass>
					<iModifier>50</iModifier>
				</BuildingProductionModifier>
			</BuildingProductionModifiers>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_CHIEF_POWHATAN</Type>
			<Description>TXT_KEY_FATHER_CHIEF_POWHATAN</Description>
			<ShortDescription>TXT_KEY_FATHER_CHIEF_POWHATAN</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers>
				<UnitStrengthModifier>
					<UnitClass>UNITCLASS_CONVERTED_NATIVE</UnitClass>
					<iCombatModifier>100</iCombatModifier>
				</UnitStrengthModifier>
			</UnitStrengthModifiers>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_LEWIS_AND_CLARK</Type>
			<Description>TXT_KEY_FATHER_LEWIS_AND_CLARK</Description>
			<ShortDescription>TXT_KEY_FATHER_LEWIS_AND_CLARK</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers>
				<ProfessionEquipmentModifier>
					<ProfessionType>PROFESSION_PIONEER</ProfessionType>
					<iModifier>-50</iModifier>
				</ProfessionEquipmentModifier>
			</ProfessionEquipmentModifiers>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges>
				<UnitMoveChange>
					<UnitClass>UNITCLASS_WAGON_TRAIN</UnitClass>
					<iChange>1</iChange>
				</UnitMoveChange>
			</UnitMoveChanges>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_VACO_NUNEZ_DE_BALBOA</Type>
			<Description>TXT_KEY_FATHER_VACO_NUNEZ_DE_BALBOA</Description>
			<ShortDescription>TXT_KEY_FATHER_VACO_NUNEZ_DE_BALBOA</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>100</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JOHN_HAVARD</Type>
			<Description>TXT_KEY_FATHER_JOHN_HAVARD</Description>
			<ShortDescription>TXT_KEY_FATHER_JOHN_HAVARD</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses>
				<FreeBuildingClass>
					<BuildingClassType>BUILDINGCLASS_SCHOOLHOUSE</BuildingClassType>
					<bFreeBuildingClass>1</bFreeBuildingClass>
				</FreeBuildingClass>
			</FreeBuildingClasses>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_HERNAN_CORTES</Type>
			<Description>TXT_KEY_FATHER_HERNAN_CORTES</Description>
			<ShortDescription>TXT_KEY_FATHER_HERNAN_CORTES</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses>
				<FreeBuildingClass>
					<BuildingClassType>BUILDINGCLASS_STOCKADE</BuildingClassType>
					<bFreeBuildingClass>1</bFreeBuildingClass>
				</FreeBuildingClass>
			</FreeBuildingClasses>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_PETER_MINUIT</Type>
			<Description>TXT_KEY_FATHER_PETER_MINUIT</Description>
			<ShortDescription>TXT_KEY_FATHER_PETER_MINUIT</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>25</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JOHN_SMITH</Type>
			<Description>TXT_KEY_FATHER_JOHN_SMITH</Description>
			<ShortDescription>TXT_KEY_FATHER_JOHN_SMITH</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>-50</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_WILLIAM_BREWSTER</Type>
			<Description>TXT_KEY_FATHER_WILLIAM_BREWSTER</Description>
			<ShortDescription>TXT_KEY_FATHER_WILLIAM_BREWSTER</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>-25</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_PEDRO_ALVARES_CABRAL</Type>
			<Description>TXT_KEY_FATHER_PEDRO_ALVARES_CABRAL</Description>
			<ShortDescription>TXT_KEY_FATHER_PEDRO_ALVARES_CABRAL</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>-50</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_JUAN_PONCE_DE_LEON</Type>
			<Description>TXT_KEY_FATHER_JUAN_PONCE_DE_LEON</Description>
			<ShortDescription>TXT_KEY_FATHER_JUAN_PONCE_DE_LEON</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>0</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors>
				<GoodyFactor>
					<GoodyType>GOODY_TREASURE</GoodyType>
					<iFactor>2</iFactor>
				</GoodyFactor>
			</GoodyFactors>
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_POCAHONTAS</Type>
			<Description>TXT_KEY_FATHER_POCAHONTAS</Description>
			<ShortDescription>TXT_KEY_FATHER_POCAHONTAS</ShortDescription>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iNativeAngerModifier>0</iNativeAngerModifier>
			<iLearnTimeModifier>0</iLearnTimeModifier>
			<iNativeCombatModifier>0</iNativeCombatModifier>
			<iMissionaryModifier>0</iMissionaryModifier>
			<iRebelCombatModifier>0</iRebelCombatModifier>
			<iTaxRateThresholdModifier>0</iTaxRateThresholdModifier>
			<iMercantileFactor>0</iMercantileFactor>
			<iTreasureModifier>0</iTreasureModifier>
			<iChiefGoldModifier>0</iChiefGoldModifier>
			<iNativeAttitudeChange>4</iNativeAttitudeChange>
			<iCityDefense>0</iCityDefense>
			<iLandPriceDiscount>0</iLandPriceDiscount>
			<iRecruitPriceDiscount>0</iRecruitPriceDiscount>
			<iEuropeTravelTimeModifier>0</iEuropeTravelTimeModifier>
			<iImmigrationThresholdModifier>0</iImmigrationThresholdModifier>
			<CityExtraYields/>
			<ExtraYieldThresholds/>
			<ProfessionEquipmentModifiers/>
			<FreePromotions/>
			<FreePromotionUnitCombats/>
			<YieldModifiers/>
			<TaxYieldModifiers/>
			<BuildingYieldChanges/>
			<UnitMoveChanges/>
			<ProfessionMoveChanges/>
			<BuildingProductionModifiers/>
			<BuildingRequiredYieldModifiers/>
			<UnitStrengthModifiers/>
			<FreeBuildingClasses/>
			<GoodyFactors/>
		</TraitInfo>
	</TraitInfos>
</Civ4TraitInfos>
