<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Ed Piper (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Yield Infos -->
<Civ4YieldInfos xmlns="x-schema:CIV4TerrainSchema.xml">
	<YieldInfos>
		<YieldInfo>
			<Type>YIELD_FOOD</Type>
			<Description>TXT_KEY_YIELD_FOOD</Description>
			<Civilopedia>TXT_KEY_YIELD_FOOD_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>0</iBuyPriceLow>
			<iBuyPriceHigh>2</iBuyPriceHigh>
			<iSellPriceDifference>8</iSellPriceDifference>
			<iPriceChangeThreshold>1000</iPriceChangeThreshold>
			<iPriceCorrectionPercent>1</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>7</iNativeSellPrice>
			<iNativeConsumptionPercent>-1</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>-1</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>2</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>5</iAIBaseValue>
			<iNativeBaseValue>4</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_FOOD</UnitClass>
			<iTextureIndex>0</iTextureIndex>
			<iWaterTextureIndex>8</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,1,14</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,1,1</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,1,1</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_LUMBER</Type>
			<Description>TXT_KEY_YIELD_LUMBER</Description>
			<Civilopedia>TXT_KEY_YIELD_LUMBER_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>0</iBuyPriceLow>
			<iBuyPriceHigh>1</iBuyPriceHigh>
			<iSellPriceDifference>3</iSellPriceDifference>
			<iPriceChangeThreshold>1000</iPriceChangeThreshold>
			<iPriceCorrectionPercent>1</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>4</iNativeSellPrice>
			<iNativeConsumptionPercent>40</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>3</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_LUMBER</UnitClass>
			<iTextureIndex>1</iTextureIndex>
			<iWaterTextureIndex>1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,2,14</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,2,1</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,2,1</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_SILVER</Type>
			<Description>TXT_KEY_YIELD_SILVER</Description>
			<Civilopedia>TXT_KEY_YIELD_SILVER_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>48</iBuyPriceLow>
			<iBuyPriceHigh>49</iBuyPriceHigh>
			<iSellPriceDifference>1</iSellPriceDifference>
			<iPriceChangeThreshold>300</iPriceChangeThreshold>
			<iPriceCorrectionPercent>5</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>6</iNativeSellPrice>
			<iNativeConsumptionPercent>25</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>1</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>0</iAIBaseValue>
			<iNativeBaseValue>2</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_SILVER</UnitClass>
			<iTextureIndex>2</iTextureIndex>
			<iWaterTextureIndex>2</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,3,14</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,3,1</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,3,1</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_COTTON</Type>
			<Description>TXT_KEY_YIELD_COTTON</Description>
			<Civilopedia>TXT_KEY_YIELD_COTTON_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>3</iBuyPriceLow>
			<iBuyPriceHigh>5</iBuyPriceHigh>
			<iSellPriceDifference>2</iSellPriceDifference>
			<iPriceChangeThreshold>1000</iPriceChangeThreshold>
			<iPriceCorrectionPercent>1</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>5</iNativeSellPrice>
			<iNativeConsumptionPercent>50</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>-3</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>1</iAIBaseValue>
			<iNativeBaseValue>1</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_COTTON</UnitClass>
			<iTextureIndex>3</iTextureIndex>
			<iWaterTextureIndex>3</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,4,14</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,4,1</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,4,1</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_FUR</Type>
			<Description>TXT_KEY_YIELD_FUR</Description>
			<Civilopedia>TXT_KEY_YIELD_FUR_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>4</iBuyPriceLow>
			<iBuyPriceHigh>6</iBuyPriceHigh>
			<iSellPriceDifference>2</iSellPriceDifference>
			<iPriceChangeThreshold>1000</iPriceChangeThreshold>
			<iPriceCorrectionPercent>1</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>6</iNativeSellPrice>
			<iNativeConsumptionPercent>50</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>1</iAIBaseValue>
			<iNativeBaseValue>1</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_FUR</UnitClass>
			<iTextureIndex>4</iTextureIndex>
			<iWaterTextureIndex>4</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,5,14</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,5,1</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,5,1</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_SUGAR</Type>
			<Description>TXT_KEY_YIELD_SUGAR</Description>
			<Civilopedia>TXT_KEY_YIELD_SUGAR_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>4</iBuyPriceLow>
			<iBuyPriceHigh>6</iBuyPriceHigh>
			<iSellPriceDifference>2</iSellPriceDifference>
			<iPriceChangeThreshold>1000</iPriceChangeThreshold>
			<iPriceCorrectionPercent>1</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>6</iNativeSellPrice>
			<iNativeConsumptionPercent>40</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>-3</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>1</iAIBaseValue>
			<iNativeBaseValue>1</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_SUGAR</UnitClass>
			<iTextureIndex>5</iTextureIndex>
			<iWaterTextureIndex>5</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,6,14</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,6,1</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,6,1</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_TOBACCO</Type>
			<Description>TXT_KEY_YIELD_TOBACCO</Description>
			<Civilopedia>TXT_KEY_YIELD_TOBACCO_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>3</iBuyPriceLow>
			<iBuyPriceHigh>5</iBuyPriceHigh>
			<iSellPriceDifference>2</iSellPriceDifference>
			<iPriceChangeThreshold>1000</iPriceChangeThreshold>
			<iPriceCorrectionPercent>1</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>7</iNativeSellPrice>
			<iNativeConsumptionPercent>60</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>-3</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>1</iAIBaseValue>
			<iNativeBaseValue>1</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_TOBACCO</UnitClass>
			<iTextureIndex>6</iTextureIndex>
			<iWaterTextureIndex>6</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,7,14</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,7,1</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,7,1</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_ORE</Type>
			<Description>TXT_KEY_YIELD_ORE</Description>
			<Civilopedia>TXT_KEY_YIELD_ORE_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>2</iBuyPriceLow>
			<iBuyPriceHigh>4</iBuyPriceHigh>
			<iSellPriceDifference>3</iSellPriceDifference>
			<iPriceChangeThreshold>1000</iPriceChangeThreshold>
			<iPriceCorrectionPercent>1</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>5</iNativeSellPrice>
			<iNativeConsumptionPercent>25</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>3</iHillsChange>
			<iPeakChange>3</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>1</iAIBaseValue>
			<iNativeBaseValue>-1</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_ORE</UnitClass>
			<iTextureIndex>7</iTextureIndex>
			<iWaterTextureIndex>7</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,8,14</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,8,1</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,8,1</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_CLOTH</Type>
			<Description>TXT_KEY_YIELD_CLOTH</Description>
			<Civilopedia>TXT_KEY_YIELD_CLOTH_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>10</iBuyPriceLow>
			<iBuyPriceHigh>19</iBuyPriceHigh>
			<iSellPriceDifference>1</iSellPriceDifference>
			<iPriceChangeThreshold>1200</iPriceChangeThreshold>
			<iPriceCorrectionPercent>3</iPriceCorrectionPercent>
			<iNativeBuyPrice>7</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>50</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>0</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_CLOTH</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,1,15</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,1,2</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,1,2</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_COATS</Type>
			<Description>TXT_KEY_YIELD_COATS</Description>
			<Civilopedia>TXT_KEY_YIELD_COATS_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>10</iBuyPriceLow>
			<iBuyPriceHigh>19</iBuyPriceHigh>
			<iSellPriceDifference>1</iSellPriceDifference>
			<iPriceChangeThreshold>1200</iPriceChangeThreshold>
			<iPriceCorrectionPercent>3</iPriceCorrectionPercent>
			<iNativeBuyPrice>17</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>50</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>0</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_COATS</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,2,15</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,2,2</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,2,2</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_RUM</Type>
			<Description>TXT_KEY_YIELD_RUM</Description>
			<Civilopedia>TXT_KEY_YIELD_RUM_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>10</iBuyPriceLow>
			<iBuyPriceHigh>19</iBuyPriceHigh>
			<iSellPriceDifference>1</iSellPriceDifference>
			<iPriceChangeThreshold>1200</iPriceChangeThreshold>
			<iPriceCorrectionPercent>3</iPriceCorrectionPercent>
			<iNativeBuyPrice>19</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>100</iNativeConsumptionPercent>
			<iNativeHappy>5</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>0</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_RUM</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,3,15</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,3,2</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,3,2</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_CIGARS</Type>
			<Description>TXT_KEY_YIELD_CIGARS</Description>
			<Civilopedia>TXT_KEY_YIELD_CIGARS_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>10</iBuyPriceLow>
			<iBuyPriceHigh>19</iBuyPriceHigh>
			<iSellPriceDifference>1</iSellPriceDifference>
			<iPriceChangeThreshold>1200</iPriceChangeThreshold>
			<iPriceCorrectionPercent>3</iPriceCorrectionPercent>
			<iNativeBuyPrice>17</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>25</iNativeConsumptionPercent>
			<iNativeHappy>2</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>0</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_CIGARS</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,4,15</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,4,2</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,4,2</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_TOOLS</Type>
			<Description>TXT_KEY_YIELD_TOOLS</Description>
			<Civilopedia>TXT_KEY_YIELD_TOOLS_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>1</iBuyPriceLow>
			<iBuyPriceHigh>2</iBuyPriceHigh>
			<iSellPriceDifference>1</iSellPriceDifference>
			<iPriceChangeThreshold>600</iPriceChangeThreshold>
			<iPriceCorrectionPercent>1</iPriceCorrectionPercent>
			<iNativeBuyPrice>7</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>50</iNativeConsumptionPercent>
			<iNativeHappy>2</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>0</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_TOOLS</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,5,15</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,5,2</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,5,2</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_MUSKETS</Type>
			<Description>TXT_KEY_YIELD_MUSKETS</Description>
			<Civilopedia>TXT_KEY_YIELD_MUSKETS_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>3</iBuyPriceLow>
			<iBuyPriceHigh>5</iBuyPriceHigh>
			<iSellPriceDifference>3</iSellPriceDifference>
			<iPriceChangeThreshold>600</iPriceChangeThreshold>
			<iPriceCorrectionPercent>1</iPriceCorrectionPercent>
			<iNativeBuyPrice>17</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>100</iNativeConsumptionPercent>
			<iNativeHappy>10</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>0</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>2</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_MUSKETS</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,6,15</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,6,2</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,6,2</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_HORSES</Type>
			<Description>TXT_KEY_YIELD_HORSES</Description>
			<Civilopedia>TXT_KEY_YIELD_HORSES_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>1</iBuyPriceLow>
			<iBuyPriceHigh>2</iBuyPriceHigh>
			<iSellPriceDifference>1</iSellPriceDifference>
			<iPriceChangeThreshold>600</iPriceChangeThreshold>
			<iPriceCorrectionPercent>1</iPriceCorrectionPercent>
			<iNativeBuyPrice>10</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>100</iNativeConsumptionPercent>
			<iNativeHappy>5</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>3</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>1</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_HORSES</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,7,15</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,7,2</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,7,2</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_TRADE_GOODS</Type>
			<Description>TXT_KEY_YIELD_TRADE_GOODS</Description>
			<Civilopedia>TXT_KEY_YIELD_TRADE_GOODS_PEDIA</Civilopedia>
			<bCargo>1</bCargo>
			<iBuyPriceLow>1</iBuyPriceLow>
			<iBuyPriceHigh>2</iBuyPriceHigh>
			<iSellPriceDifference>1</iSellPriceDifference>
			<iPriceChangeThreshold>600</iPriceChangeThreshold>
			<iPriceCorrectionPercent>5</iPriceCorrectionPercent>
			<iNativeBuyPrice>5</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>40</iNativeConsumptionPercent>
			<iNativeHappy>2</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>0</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>1</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>UNITCLASS_TRADE_GOODS</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,8,15</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,8,2</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,8,2</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_HAMMERS</Type>
			<Description>TXT_KEY_YIELD_HAMMERS</Description>
			<Civilopedia>TXT_KEY_YIELD_HAMMERS_PEDIA</Civilopedia>
			<bCargo>0</bCargo>
			<iBuyPriceLow>0</iBuyPriceLow>
			<iBuyPriceHigh>0</iBuyPriceHigh>
			<iSellPriceDifference>0</iSellPriceDifference>
			<iPriceChangeThreshold>0</iPriceChangeThreshold>
			<iPriceCorrectionPercent>0</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>-1</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>1</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>6</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>NONE</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,5,16</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,1,16</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,1,16</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_BELLS</Type>
			<Description>TXT_KEY_YIELD_BELLS</Description>
			<Civilopedia>TXT_KEY_YIELD_BELLS_PEDIA</Civilopedia>
			<bCargo>0</bCargo>
			<iBuyPriceLow>0</iBuyPriceLow>
			<iBuyPriceHigh>0</iBuyPriceHigh>
			<iSellPriceDifference>0</iSellPriceDifference>
			<iPriceChangeThreshold>0</iPriceChangeThreshold>
			<iPriceCorrectionPercent>0</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>-1</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>5</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>NONE</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,6,16</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,2,16</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,2,16</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_CROSSES</Type>
			<Description>TXT_KEY_YIELD_CROSSES</Description>
			<Civilopedia>TXT_KEY_YIELD_CROSSES_PEDIA</Civilopedia>
			<bCargo>0</bCargo>
			<iBuyPriceLow>0</iBuyPriceLow>
			<iBuyPriceHigh>0</iBuyPriceHigh>
			<iSellPriceDifference>0</iSellPriceDifference>
			<iPriceChangeThreshold>0</iPriceChangeThreshold>
			<iPriceCorrectionPercent>0</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>-1</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>5</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>NONE</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,7,16</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,3,16</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,3,16</Button>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_EDUCATION</Type>
			<Description>TXT_KEY_YIELD_EDUCATION</Description>
			<Civilopedia>TXT_KEY_YIELD_EDUCATION_PEDIA</Civilopedia>
			<bCargo>0</bCargo>
			<iBuyPriceLow>0</iBuyPriceLow>
			<iBuyPriceHigh>0</iBuyPriceHigh>
			<iSellPriceDifference>0</iSellPriceDifference>
			<iPriceChangeThreshold>0</iPriceChangeThreshold>
			<iPriceCorrectionPercent>0</iPriceCorrectionPercent>
			<iNativeBuyPrice>-1</iNativeBuyPrice>
			<iNativeSellPrice>-1</iNativeSellPrice>
			<iNativeConsumptionPercent>-1</iNativeConsumptionPercent>
			<iNativeHappy>0</iNativeHappy>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iMinCity>0</iMinCity>
			<iAIWeightPercent>100</iAIWeightPercent>
			<iAIBaseValue>6</iAIBaseValue>
			<iNativeBaseValue>0</iNativeBaseValue>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<UnitClass>NONE</UnitClass>
			<iTextureIndex>-1</iTextureIndex>
			<iWaterTextureIndex>-1</iWaterTextureIndex>
			<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,8,16</Icon>
			<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,4,16</HighlightIcon>
			<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,4,16</Button>
		</YieldInfo>
	</YieldInfos>
</Civ4YieldInfos>
