<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by EXTREME (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<Civ4ProfessionInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<ProfessionInfos>
		<ProfessionInfo>
			<Type>PROFESSION_FARMER</Type>
			<Description>TXT_KEY_PROFESSION_FARMER</Description>
			<Civilopedia>TXT_KEY_UNIT_FARMER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_FARMER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_FOOD</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>1</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,3,8</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_FISHERMAN</Type>
			<Description>TXT_KEY_PROFESSION_FISHERMAN</Description>
			<Civilopedia>TXT_KEY_UNIT_FISHERMAN_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_FISHERMAN_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_FOOD</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>1</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>1</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,3,9</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_LUMBERJACK</Type>
			<Description>TXT_KEY_PROFESSION_LUMBERJACK</Description>
			<Civilopedia>TXT_KEY_UNIT_LUMBERJACK_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_LUMBERJACK_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_LUMBER</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>1</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,4,7</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_SILVER_MINER</Type>
			<Description>TXT_KEY_PROFESSION_SILVER_MINER</Description>
			<Civilopedia>TXT_KEY_UNIT_SILVERMINER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_SILVER_MINER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_SILVER</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>1</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,8,7</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_COTTON_PLANTER</Type>
			<Description>TXT_KEY_PROFESSION_COTTON_PLANTER</Description>
			<Civilopedia>TXT_KEY_UNIT_COTTON_PLANTER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_COTTON_PLANTER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_COTTON</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>1</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,4,9</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_FUR_TRAPPER</Type>
			<Description>TXT_KEY_PROFESSION_FUR_TRAPPER</Description>
			<Civilopedia>TXT_KEY_UNIT_TRAPPER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_FUR_TRAPPER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_FUR</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>1</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,6,8</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_SUGAR_PLANTER</Type>
			<Description>TXT_KEY_PROFESSION_SUGAR_PLANTER</Description>
			<Civilopedia>TXT_KEY_UNIT_SUGAR_PLANTER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_SUGAR_PLANTER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_SUGAR</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>1</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,6,9</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_TOBACCO_PLANTER</Type>
			<Description>TXT_KEY_PROFESSION_TOBACCO_PLANTER</Description>
			<Civilopedia>TXT_KEY_UNIT_TOBACCO_PLANTER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_TOBACCO_PLANTER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_TOBACCO</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>1</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,5,9</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_ORE_MINER</Type>
			<Description>TXT_KEY_PROFESSION_ORE_MINER</Description>
			<Civilopedia>TXT_KEY_UNIT_MINER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_ORE_MINER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_ORE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>1</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,7,7</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_WEAVER</Type>
			<Description>TXT_KEY_PROFESSION_WEAVER</Description>
			<Civilopedia>TXT_KEY_UNIT_WEAVER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_WEAVER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_CLOTH</YieldProduced>
			<YieldConsumed>YIELD_COTTON</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_CLOTH</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,8,9</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_FUR_TRADER</Type>
			<Description>TXT_KEY_PROFESSION_FUR_TRADER</Description>
			<Civilopedia>TXT_KEY_PROFESSION_FUR_TRADER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_FUR_TRADER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_COATS</YieldProduced>
			<YieldConsumed>YIELD_FUR</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_COATS</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,1,8</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_DISTILLER</Type>
			<Description>TXT_KEY_PROFESSION_DISTILLER</Description>
			<Civilopedia>TXT_KEY_UNIT_DISTILLER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_DISTILLER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_RUM</YieldProduced>
			<YieldConsumed>YIELD_SUGAR</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_RUM</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,3,7</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_TOBACCONIST</Type>
			<Description>TXT_KEY_PROFESSION_TOBACCONIST</Description>
			<Civilopedia>TXT_KEY_UNIT_TOBACCONIST_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_TOBACCONIST_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_CIGARS</YieldProduced>
			<YieldConsumed>YIELD_TOBACCO</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_CIGARS</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,2,8</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_BLACKSMITH</Type>
			<Description>TXT_KEY_PROFESSION_BLACKSMITH</Description>
			<Civilopedia>TXT_KEY_UNIT_BLACKSMITH_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_BLACKSMITH_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_TOOLS</YieldProduced>
			<YieldConsumed>YIELD_ORE</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_TOOLS</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,4,8</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_GUNSMITH</Type>
			<Description>TXT_KEY_PROFESSION_GUNSMITH</Description>
			<Civilopedia>TXT_KEY_UNIT_GUNSMITH_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_GUNSMITH_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_MUSKETS</YieldProduced>
			<YieldConsumed>YIELD_TOOLS</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_MUSKETS</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,1,7</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_RANCHER</Type>
			<Description>TXT_KEY_PROFESSION_RANCHER</Description>
			<Civilopedia>TXT_KEY_UNIT_RANCHER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_RANCHER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_HORSES</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_HORSES</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,1,9</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_CARPENTER</Type>
			<Description>TXT_KEY_PROFESSION_CARPENTER</Description>
			<Civilopedia>TXT_KEY_UNIT_CARPENTER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_CARPENTER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_HAMMERS</YieldProduced>
			<YieldConsumed>YIELD_LUMBER</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_HAMMERS</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,2,7</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_STATESMAN</Type>
			<Description>TXT_KEY_PROFESSION_STATESMAN</Description>
			<Civilopedia>TXT_KEY_UNIT_STATESMAN_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_STATESMAN_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_BELLS</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_BELLS</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,2,9</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_PREACHER</Type>
			<Description>TXT_KEY_PROFESSION_PREACHER</Description>
			<Civilopedia>TXT_KEY_UNIT_PREACHER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_PREACHER_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_CROSSES</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_CROSSES</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,7,6</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_STUDENT</Type>
			<Description>TXT_KEY_PROFESSION_STUDENT</Description>
			<Civilopedia>TXT_KEY_UNIT_STUDENT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_STUDENT_STRATEGY</Strategy>
			<Help/>
			<Combat>NONE</Combat>
			<DefaultUnitAI>NONE</DefaultUnitAI>
			<YieldProduced>YIELD_EDUCATION</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>SPECIALBUILDING_EDUCATION</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>1</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,8,6</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_COLONIST</Type>
			<Description>TXT_KEY_PROFESSION_COLONIST</Description>
			<Civilopedia>TXT_KEY_UNIT_COLONIST_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_COLONIST_STRATEGY</Strategy>
			<Help/>
			<Combat>UNITCOMBAT_MELEE</Combat>
			<DefaultUnitAI>UNITAI_COLONIST</DefaultUnitAI>
			<YieldProduced>NONE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>0</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>1</bCityDefender>
			<bCanFound>1</bCanFound>
			<bUnarmed>1</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>2</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,7,9</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_MISSIONARY</Type>
			<Description>TXT_KEY_PROFESSION_MISSIONARY</Description>
			<Civilopedia>TXT_KEY_UNIT_MISSIONARY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_MISSIONARY_STRATEGY</Strategy>
			<Help/>
			<Combat>UNITCOMBAT_MELEE</Combat>
			<DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
			<YieldProduced>NONE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>0</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>1</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>25</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,6,6</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_PIONEER</Type>
			<Description>TXT_KEY_PROFESSION_PIONEER</Description>
			<Civilopedia>TXT_KEY_UNIT_PIONEER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_PIONEER_STRATEGY</Strategy>
			<Help/>
			<Combat>UNITCOMBAT_MELEE</Combat>
			<DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
			<YieldProduced>NONE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>0</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>1</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>0</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>100</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums>
				<YieldEquipedNum>
					<YieldType>YIELD_TOOLS</YieldType>
					<iYieldAmount>50</iYieldAmount>
				</YieldEquipedNum>
			</YieldEquipedNums>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,6,7</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_SCOUT</Type>
			<Description>TXT_KEY_PROFESSION_SCOUT</Description>
			<Civilopedia>TXT_KEY_UNIT_SCOUT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_SCOUT_STRATEGY</Strategy>
			<Help/>
			<Combat>UNITCOMBAT_MOUNTED</Combat>
			<DefaultUnitAI>UNITAI_SCOUT</DefaultUnitAI>
			<YieldProduced>NONE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>0</bCitizen>
			<bWater>0</bWater>
			<bScout>1</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>1</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>1</bNoDefensiveBonus>
			<iCombatChange>2</iCombatChange>
			<iMovesChange>1</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>50</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums>
				<YieldEquipedNum>
					<YieldType>YIELD_HORSES</YieldType>
					<iYieldAmount>50</iYieldAmount>
				</YieldEquipedNum>
			</YieldEquipedNums>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,7,5</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_SOLDIER</Type>
			<Description>TXT_KEY_PROFESSION_SOLDIER</Description>
			<Civilopedia>TXT_KEY_PROFESSION_SOLDIER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_SOLDIER_STRATEGY</Strategy>
			<Help/>
			<Combat>UNITCOMBAT_GUN</Combat>
			<DefaultUnitAI>UNITAI_DEFENSIVE</DefaultUnitAI>
			<YieldProduced>NONE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>0</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>1</bCityDefender>
			<bCanFound>1</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>3</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>100</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums>
				<YieldEquipedNum>
					<YieldType>YIELD_MUSKETS</YieldType>
					<iYieldAmount>50</iYieldAmount>
				</YieldEquipedNum>
			</YieldEquipedNums>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,2,10</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_DRAGOON</Type>
			<Description>TXT_KEY_PROFESSION_DRAGOON</Description>
			<Civilopedia>TXT_KEY_PROFESSION_DRAGOON_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_DRAGOON_STRATEGY</Strategy>
			<Help/>
			<Combat>UNITCOMBAT_MOUNTED</Combat>
			<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
			<YieldProduced>NONE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>0</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>1</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>1</bNoDefensiveBonus>
			<iCombatChange>4</iCombatChange>
			<iMovesChange>1</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>150</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums>
				<YieldEquipedNum>
					<YieldType>YIELD_HORSES</YieldType>
					<iYieldAmount>50</iYieldAmount>
				</YieldEquipedNum>
				<YieldEquipedNum>
					<YieldType>YIELD_MUSKETS</YieldType>
					<iYieldAmount>50</iYieldAmount>
				</YieldEquipedNum>
			</YieldEquipedNums>
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_DRAGOON</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,1,10</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_BRAVE</Type>
			<Description>TXT_KEY_PROFESSION_BRAVE</Description>
			<Civilopedia>TXT_KEY_PROFESSION_BRAVE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_BRAVE_STRATEGY</Strategy>
			<Help/>
			<Combat>UNITCOMBAT_MELEE</Combat>
			<DefaultUnitAI>UNITAI_DEFENSIVE</DefaultUnitAI>
			<YieldProduced>NONE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>0</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>1</bCityDefender>
			<bCanFound>1</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>2</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>0</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums/>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,5,7</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_MOUNTED_BRAVE</Type>
			<Description>TXT_KEY_PROFESSION_MOUNTED_BRAVE</Description>
			<Civilopedia>TXT_KEY_PROFESSION_MOUNTED_BRAVE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_MOUNTED_BRAVE_STRATEGY</Strategy>
			<Help/>
			<Combat>UNITCOMBAT_MOUNTED</Combat>
			<DefaultUnitAI>UNITAI_DEFENSIVE</DefaultUnitAI>
			<YieldProduced>NONE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>0</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>1</bNoDefensiveBonus>
			<iCombatChange>2</iCombatChange>
			<iMovesChange>1</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>50</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums>
				<YieldEquipedNum>
					<YieldType>YIELD_HORSES</YieldType>
					<iYieldAmount>25</iYieldAmount>
				</YieldEquipedNum>
			</YieldEquipedNums>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,8,5</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_ARMED_BRAVE</Type>
			<Description>TXT_KEY_PROFESSION_ARMED_BRAVE</Description>
			<Civilopedia>TXT_KEY_UNIT_NATIVE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_ARMED_BRAVE_STRATEGY</Strategy>
			<Help/>
			<Combat>UNITCOMBAT_GUN</Combat>
			<DefaultUnitAI>UNITAI_DEFENSIVE</DefaultUnitAI>
			<YieldProduced>NONE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>0</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>1</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>1</bNoDefensiveBonus>
			<iCombatChange>3</iCombatChange>
			<iMovesChange>0</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>100</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums>
				<YieldEquipedNum>
					<YieldType>YIELD_MUSKETS</YieldType>
					<iYieldAmount>25</iYieldAmount>
				</YieldEquipedNum>
			</YieldEquipedNums>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,8,8</Button>
		</ProfessionInfo>
		<ProfessionInfo>
			<Type>PROFESSION_ARMED_MOUNTED_BRAVE</Type>
			<Description>TXT_KEY_PROFESSION_ARMED_MOUNTED_BRAVE</Description>
			<Civilopedia>TXT_KEY_PROFESSION_ARMED_MOUNTED_BRAVE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROFESSION_ARMED_MOUNTED_BRAVE_STRATEGY</Strategy>
			<Help/>
			<Combat>UNITCOMBAT_MOUNTED</Combat>
			<DefaultUnitAI>UNITAI_DEFENSIVE</DefaultUnitAI>
			<YieldProduced>NONE</YieldProduced>
			<YieldConsumed>NONE</YieldConsumed>
			<SpecialBuilding>NONE</SpecialBuilding>
			<bWorkPlot>0</bWorkPlot>
			<bCitizen>0</bCitizen>
			<bWater>0</bWater>
			<bScout>0</bScout>
			<bCityDefender>0</bCityDefender>
			<bCanFound>0</bCanFound>
			<bUnarmed>0</bUnarmed>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<iCombatChange>4</iCombatChange>
			<iMovesChange>1</iMovesChange>
			<iWorkRate>0</iWorkRate>
			<iMissionaryRate>0</iMissionaryRate>
			<iPower>150</iPower>
			<iAsset>0</iAsset>
			<YieldEquipedNums>
				<YieldEquipedNum>
					<YieldType>YIELD_HORSES</YieldType>
					<iYieldAmount>25</iYieldAmount>
				</YieldEquipedNum>
				<YieldEquipedNum>
					<YieldType>YIELD_MUSKETS</YieldType>
					<iYieldAmount>25</iYieldAmount>
				</YieldEquipedNum>
			</YieldEquipedNums>
			<FreePromotions/>
			<Button>,Art/Interface/Buttons/Civilizations/Colonization_Civilizations_Leaders.dds,7,8</Button>
		</ProfessionInfo>
	</ProfessionInfos>
</Civ4ProfessionInfos>
